Thursday, March 28, 2019

Sid Meier’s Civilization (CIV) :: Personal Narrative Writing

Sid Meiers Civilization (CIV)Sid Meiers original Civilization, commonly abbreviated as CIV I or just simply CIV, is well known as the turn based strategy game. CIV was published by MicroProse in 1991, and in the decade since it has turned into a phenomenon complete with sequel games, expansion packs, spinoffs, and a cult following that rivals that of any other game one could sympathize with to name. The basic concept is deceptively simple and yet dangerously addictive. You bring forth the game with one Settler unit, and from there you go on to institute a worldwide civilization with the ultimate aim of conquering the orbiter and/or building and launching a spaceship to Alpha Centauri. hotshot of the many sequel games entails settling Alpha Centauri once youve gotten there. As profound as the sequel games are, though, CIV I will always have a special place in my heart.My first introduction to the game came at my fathers knee. Dad was a computer gamer since before PCs scour exis ted, having even written a few of his own. I was only 6 or seven at the term and I would watch as he and my brother, three old age my elder, spent a lot of time in front of the computer staring at this pretty black and green map with blinking pictures that did things which were largely incomprehensible to me. Naturally, I was sort of jealous of the attention my brother was getting and I quickly indomitable I was going to con, too. No matter that I had no brain what I was doing. Over the years, with my fathers help, I eventually came to see to it the game and I havent looked back since. In the years since then, though Ive on occasion tried some of the sequels, Ive always come back to CIV I. It seems like an awfully outdated, charming minuscular DOS game nowadays, but it has an addictive quality that allows one to play it over and over and never have the same experience twice. startle from scratch, the player has the chance to build an entire civilization. You construct citi es, military units, and city improvements like granaries, libraries, and even Wonders of the World. You can build roads to connect your cities, and ships to question your settlers to other continents. Along the way your civilization gains knowledge which allows you to build crack technology and city improvements. There are anywhere from two to sise computer controlled civilizations that start with the same resources but in different regions of the map.

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